(Press-News.org) Contact information: James Devitt
james.devitt@nyu.edu
212-998-6808
New York University
Educational video games can boost motivation to learn, NYU, CUNY study shows
Math video games can enhance students' motivation to learn, but it may depend on how students play, researchers at New York University and the City University of New York have found in a study of middle-schoolers.
While playing a math video game either competitively or collaboratively with another player—as compared to playing alone—students adopted a mastery mindset that is highly conducive to learning. Moreover, students' interest and enjoyment in playing the math video game increased when they played with another student.
Their findings, which appear in the Journal of Educational Psychology, point to new ways in which computer, console, or mobile educational games may yield learning benefits.
"We found support for claims that well-designed games can motivate students to learn less popular subjects, such as math, and that game-based learning can actually get students interested in the subject matter—and can broaden their focus beyond just collecting stars or points," says Jan Plass, a professor in NYU's Steinhardt School of Culture, Education, and Human Development and one of the study's lead authors.
"Educational games may be able to help circumvent major problems plaguing classrooms by placing students in a frame of mind that is conducive to learning rather than worrying about how smart they look," adds co-lead author Paul O'Keefe, an NYU postdoctoral fellow at the time of the study and now at Stanford University's Department of Psychology.
The researchers focused on how students' motivation to learn, as well as their interest and performance in math, was affected by playing a math video game either individually, competitively, or collaboratively.
Specifically, they looked at two main types of motivational orientations: mastery goal orientation, in which students focus on learning, improvement, and the development of abilities, and performance goal orientation, in which students focus on validating their abilities. For instance, in the classroom, a student may be focused on improving their math skills (mastery), or, instead, trying to prove how smart they are or trying to avoid looking incompetent compared their classmates (performance).
Researchers consistently find that a mastery goal orientation facilitates learning because students are focused on accruing knowledge and developing abilities. They also view mistakes and difficulties as part of the learning process—rather than an indictment of their lack of ability. By contrast, performance goal orientations may hurt the learning process, particularly for those who do not feel competent—for instance, students who fear looking less intelligent than their classmates may avoid opportunities that would, in fact, bolster their understanding of the material.
However, scholarship has shown that typical educational contexts—notably, classrooms—lead students to adopt stronger performance goal orientations than a mastery goal orientation.
Consequently, researchers have sought to understand how to promote students' mastery goal orientations and weaken the performance goal orientations that lead students to avoid potential learning opportunities.
One candidate is educational video games, which, at first glance, would seem to result in performance rather than mastery orientations given their competitive focus and that they are often played with others. But, given the popularity of gaming among school-aged students, exploring their potential value intrigued the study's authors.
To test this possibility, the researchers had middle-school students play the video game FactorReactor, which is designed to build math skills through problem solving and therefore serves as diagnostic for learning.
In order to test the impact of different settings on learning, students were randomly assigned to play the game alone, competitively against another student, or collaboratively with another student. The researchers controlled for students' abilities by conducting a pre-test.
The findings revealed that students who played the math game either competitively or collaboratively reported the strongest mastery goal orientations, which indicates that students adopted an optimal mindset for learning while playing the video game with others.
Their results also showed that students playing under competitive situations performed best in the game. In addition, those playing in both competitive and collaborative conditions experienced the greatest interest and enjoyment.
"The increased interest we observed in the competitive and collaborative conditions suggests that educational games can promote a desire to learn and intentions to re-engage in the material, and in the long run, may create independent and self-determined learners," notes O'Keefe.
The authors caution about generalizing their results, however.
"Although we found a host of beneficial outcomes associated with playing the game with a partner, our results may be limited to the educational content of the game, its design, or our experimental procedure," says Plass. "Future research will need to examine design features that optimize learning across curricula."
###
The study's other co-authors included: Elizabeth Hayward, Murphy Stein, and Ken Perlin of New York University and Bruce Homer and Jennifer Case of the City University of New York's Graduate Center, all of whom are members of the multi-institutional Games for Learning Institute (G4LI), co-directed by Perlin and Plass. The Games for Learning Institute is funded by Microsoft Research.
Educational video games can boost motivation to learn, NYU, CUNY study shows
2013-11-06
ELSE PRESS RELEASES FROM THIS DATE:
Burning biomass pellets instead of wood or plants in China could lower mercury emissions
2013-11-06
Burning biomass pellets instead of wood or plants in China could lower mercury emissions
For millions of homes, plants, wood and other types of "biomass" serve as an essential source of fuel, especially in developing countries, but their mercury content has ...
'Tearless' onions could help in the fight against cardiovascular disease, weight gain
2013-11-06
'Tearless' onions could help in the fight against cardiovascular disease, weight gain
Onions, a key ingredient in recipes around the globe, come in a tearless version that scientists are now reporting could pack health benefits like its close relative, garlic, ...
Companies close to reusing the greenhouse gas carbon dioxide
2013-11-06
Companies close to reusing the greenhouse gas carbon dioxide
Reusing the major greenhouse gas carbon dioxide (CO2) from industrial plants — rather than releasing its warming potential into the environment — is on the verge of becoming a commercial reality. ...
Georgia Tech develops inkjet-based circuits at fraction of time and cost
2013-11-06
Georgia Tech develops inkjet-based circuits at fraction of time and cost
Researchers from Georgia Tech, the University of Tokyo and Microsoft Research have developed a novel method to rapidly and cheaply make electrical circuits by printing them with ...
Natura Therapeutics product shown to improve decision making skills in older adults
2013-11-06
Natura Therapeutics product shown to improve decision making skills in older adults
The results of a human clinical study have been published in the journal Rejuvenation Research
TAMPA, Fla. (Nov. 6, 2013) – A human clinical study of older ...
Lawrence Livermore researchers unveil carbon nanotube jungles to better detect molecules
2013-11-06
Lawrence Livermore researchers unveil carbon nanotube jungles to better detect molecules
LIVERMORE, Calif. – Researchers from Lawrence Livermore National Laboratory (LLNL) and the Swiss Federal Institute of Technology (ETH) in Zurich have developed a new method ...
Nuclear medicine therapy increases survival for patients with colorectal cancer liver metastases
2013-11-06
Nuclear medicine therapy increases survival for patients with colorectal cancer liver metastases
Reston, Va. (November 6, 2013) – For patients who fail to respond to current first-line and second-line treatments for colorectal cancer liver metastases (also ...
Depression second leading cause of global disability burden
2013-11-06
Depression second leading cause of global disability burden
A study published this week in PLOS Medicine reports the most recent and comprehensive estimates on how much death and disability is attributable to depression, both world-wide and in individual countries and ...
Syphilis screening and treatment in pregnancy may be cost-effective in sub-Saharan Africa
2013-11-06
Syphilis screening and treatment in pregnancy may be cost-effective in sub-Saharan Africa
Screening and treating pregnant women in sub Saharan Africa for syphilis* may be a cost-effective use of resources, according to a study published in this week's PLOS Medicine. The ...
Testosterone therapy following angiography associated with increased risk of adverse outcome
2013-11-06
Testosterone therapy following angiography associated with increased risk of adverse outcome
Among a group of men who underwent coronary angiography and had a low serum testosterone level, the use of testosterone therapy was associated with increased risk of ...