PRESS-NEWS.org - Press Release Distribution
PRESS RELEASES DISTRIBUTION

Video gamers worldwide may be risking irreversible hearing loss and/or tinnitus

Studies suggest game sound levels often near, or exceed, permissible safe limits. Greater public health efforts needed to raise awareness of potential risks, urge researchers

2024-01-17
(Press-News.org) Video gamers worldwide may be risking irreversible hearing loss and/or tinnitus—persistent ringing/buzzing in the ears—finds a systematic review of the available evidence, published in the open access journal BMJ Public Health.

 

What evidence there is suggests that the sound levels reported in studies of more than 50,000 people often near, or exceed, permissible safe limits, conclude the researchers. 

And given the popularity of these games, greater public health efforts are needed to raise awareness of the potential risks, they urge.

While headphones, earbuds, and music venues have been recognised as sources of potentially unsafe sound levels, relatively little attention has been paid to the effects of video games, including e-sports, on hearing loss, say the researchers.

Gamers often play at high-intensity sound levels and for several hours at a time, they add. And one estimate indicates that there were more than 3 billion gamers worldwide in 2022. 

To try and build an evidence base, the researchers trawled research databases looking for relevant studies and white papers, newsletters, reports, and proceedings, collectively referred to as ‘grey literature,’ published at any point in English, Spanish, or Chinese.

Some 14 peer reviewed studies from 9 countries in North America, Europe, South East Asia, Asia and Australasia, and involving a total of 53,833 people, were included in the review.

Eleven were cohort (epidemiological observational) studies, 6 of which looked at the associations between hearing and computer or video games; 4 focused on gaming centres or personal computer rooms, which are popular in Asia; and 1 focused on mobile devices.

Reported sound levels ranged from 43.2 decibels (dB) (mobile devices) up to 80-89 dB (gaming centres) while length of noise exposure varied by mode and frequency of access–from daily to once a month, for at least an hour at a time, averaging 3 hours/week.

Impulse sounds consist of bursts lasting less than 1 second, with peak levels at least 15 dB higher than the background sound. One study reported that impulse sounds reached levels as high as 119 dB during game play; permissible exposure limits are around 100 dB for children and 130–140 dB for adults.

The International Telecommunication Union (ITU), in collaboration with the World Health Organization, describes a time–intensity trade-off, known as an exchange rate, for permissible levels and duration of exposure, explain the researchers. 

For example, a permissible noise exposure level of 80 dB for 40 hours a week with a 3 dB exchange rate means the permissible exposure time halves with every 3 dB increase in noise level: at 83 dB it’s 20 hours; at 86 dB it’s 10 hours; at 92 dB it’s 2.5 hours; and at 98 dB it’s 38 minutes.

For children, the permissible noise exposure level is defined as 75 dB for 40 hours a week. Children can therefore safely listen to an 83 dB sound for around 6.5 hours, 86 dB for around 3.25 hours, 92 dB for 45 minutes, and 98 dB for only 12 minutes a week, explain the researchers.

Six studies reported on video gaming prevalence among young people, which ranged from 20% to 68%. Two South Korean studies reported a prevalence of gaming centre use at around 60%.

Five studies evaluated associations between gaming and self-reported hearing loss, hearing thresholds, or tinnitus. Of these, 2 found that  school pupils’ gaming centre use was linked to increased odds of severe tinnitus and high-frequency sound hearing loss in both ears.

Another large observational study reported that video gaming was associated with increased odds of self-reported hearing loss severity.

One study reported that over 10 million people in the USA may be exposed to ‘loud’ or ‘very loud’ sound levels from video or computer games. 

One study measured sound levels of 5 video games through headphones attached to the gaming console, and found that these averaged 88.5, 87.6, 85.6 and 91.2 dB for 4 separate shooter games, and 85.6 dB for a racing game.

The authors therefore concluded that the daily level of sound exposure from these video games is close to maximum permissible levels of sound exposure.

An additional 16 peer-reviewed articles and 14 grey literature sources mention gaming as a potential source of excessive sound exposure.

One grey literature source sought to discover gamers’ preferred listening levels while wearing headphones.  The author concluded that gaming headphones can reach unsafe listening levels, “which could place some gamers at risk of sound-induced hearing loss.”

Three studies evaluated gender differences in gaming behaviours. Altogether, these indicated that boys played video games more often than girls, for longer periods of time, and at higher sound intensity levels.

The researchers acknowledge that some of the included studies date back to the early 1990s, and only 2 published in the past 10 years objectively measured average sound levels from video games or at gaming centres, although both reported high sound levels in these circumstances.

“Although the data provided in this review are limited, they suggest that some gamers, particularly those who play frequently, and at or above the average sound levels described by papers included in this review, probably exceed permissible sound exposure limits, and are thus engaging in unsafe listening practices, which could put them at risk for developing permanent hearing loss and/or tinnitus,” they nevertheless conclude.

There are also several key gaps in the available evidence, they add. For example, the impact of esports, geographic region, sex, and age, on hearing loss. Further research is essential to inform preventive measures and global policy initiatives, they suggest.

“The findings suggest that there may be a need to prioritise interventions, such as initiatives focused on education and awareness of the potential risks of gaming, that can help promote safe listening among gamers,” they suggest.

 

END


ELSE PRESS RELEASES FROM THIS DATE:

Enlarged breast tissue in men (gynaecomastia) linked to heightened risk of death

2024-01-17
Men with enlarged breast tissue, not caused by excess weight—a condition formally known as gynaecomastia—may be at heightened risk of an early death before the age of 75, suggests the first study of its kind, published online in the open access journal BMJ Open.   Those with a pre-existing risk factor, such as cancer or circulatory, lung, and gut diseases before diagnosis seem to be most vulnerable, the findings indicate. Enlarged breast tissue in men is usually caused by a hormone imbalance and affects around a third to around two thirds of men, depending on age. It is distinct from what is often dubbed ...

Same-level workplace falls set to rise amid surge in older female workforce numbers

2024-01-17
Same-level falls in the workplace are set to rise amid rapid growth in the numbers of older female employees in the workforce, suggests Australian research published online first in the journal Occupational & Environmental Medicine. Although workplace falls, overall, are more common among male employees, particularly falls from height, same-level falls are more common in older women, the findings indicate. The prevalence and relative severity of workplace falls mean that better prevention strategies are needed to mitigate these sex-specific risk factors, conclude the researchers. In 2016, an estimated 1.53 million deaths and 76.1 million years of ...

Silkmoths: Different olfactory worlds of females and males

Silkmoths: Different olfactory worlds of females and males
2024-01-17
The world smells different for female silkmoths than for males In humans, the sense of smell is similarly developed in men and women, although women have slightly more olfactory neurons and therefore a slightly more sensitive nose. On the whole, however, they perceive the same odors. Male moths, on the other hand, live in a completely different olfactory world to their female counterparts. For example, the antennae of male silkmoths - their "nose" - are highly specialized to detect female sex pheromones, ...

Wrongly-enforced rules over “digital surrogates” by museums censors research and creative use, study warns

2024-01-17
Cultural institutions are censoring research, learning and creativity because of the way they police the reuse of digital copies of out-of-copyright artworks and artefacts, a new study warns. Cultural institutions have created a “mess” by claiming and enforcing new rights over the reproduction images of works in their collections. This allows museums and other organisations to refuse requests for the use of the images in education or research or charge high fees. This impedes free and creative expression and amounts to censorship, according to Dr Andrea Wallace from the University of Exeter Law School. Researchers, educators and others regularly ...

Space solar power project ends first in-space mission with successes and lessons

Space solar power project ends first in-space mission with successes and lessons
2024-01-17
One year ago, Caltech’s Space Solar Power Demonstrator (SSPD-1) launched into space to demonstrate and test three technological innovations that are among those necessary to make space solar power a reality. The spaceborne testbed demonstrated the ability to beam power wirelessly in space; it measured the efficiency, durability, and function of a variety of different types of solar cells in space; and gave a real-world trial of the design of a lightweight deployable structure to deliver and hold the aforementioned solar cells and power transmitters. Now, with ...

Pediatric Cancer Research Foundation launches 2024 call for entries for scholarships for pediatric cancer survivors

2024-01-17
The Pediatric Cancer Research Foundation today announced a call for entries for its 2024 Cancer Survivor Scholarships.  The Foundation will award $100,000 to eligible students – including graduating high school seniors, college, vocational and graduate students – to support these students in realizing happy, productive futures. “Beating cancer medically is just one part of creating a healthy, happy life.  Achieving our purpose of ensuring survivors can spread their wings and soar requires ...

Novel drug for fatal type of heart failure proves safe and effective in phase 3 trial

Novel drug for fatal type of heart failure proves safe and effective in phase 3 trial
2024-01-17
Pumping over 100,000 times a day, the heart is a critical muscle needed to deliver oxygen and nutrients to our organs to sustain healthy bodily function. Unfortunately, heart failure affects an estimated 6.2 million people in the U.S. and a staggering 64 million worldwide. Of older patients with heart failure and abnormally thickened hearts, as many as one in five have an underdiagnosed, highly progressive and fatal condition called transthyretin amyloid cardiomyopathy, or ATTR-CM. The disease, which can be hereditary or develop spontaneously, is defined by an accumulation of misfolded transthyretin ...

Study reveals a reaction at the heart of many renewable energy technologies

Study reveals a reaction at the heart of many renewable energy technologies
2024-01-16
CAMBRIDGE, MA — A key chemical reaction — in which the movement of protons between the surface of an electrode and an electrolyte drives an electric current — is a critical step in many energy technologies, including fuel cells and the electrolyzers used to produce hydrogen gas. For the first time, MIT chemists have mapped out in detail how these proton-coupled electron transfers happen at an electrode surface. Their results could help researchers design more efficient fuel cells, batteries, or other energy technologies. “Our advance in this paper was studying and understanding the nature of how these electrons and protons couple ...

Water as a nonlinear medium for ultrabroadband white laser

Water as a nonlinear medium for ultrabroadband white laser
2024-01-16
Scientists are making significant strides in the development of ultrabroadband white laser sources, covering a wide spectrum from ultraviolet to far infrared. These lasers find applications in diverse fields such as large-scale imaging, femto-chemistry, telecommunications, laser spectroscopy, sensing, and ultrafast sciences. However, the pursuit faces challenges, particularly in the selection of appropriate nonlinear mediums. Traditional solid materials, while efficient, are prone to optical damage under high peak power conditions. Gas mediums, though ...

Ultrafast laser pulses could lessen data storage energy needs

Ultrafast laser pulses could lessen data storage energy needs
2024-01-16
A discovery from an experiment with magnets and lasers could be a boon to energy-efficient data storage. “We wanted to study the physics of light-magnet interaction,” said Rahul Jangid, who led the data analysis for the project while earning his Ph.D. in materials science and engineering at UC Davis under associate professor Roopali Kukreja. “What happens when you hit a magnetic domain with very short pulses of laser light?” Domains are areas within a magnet that flip from north to south poles. This property is used for ...

LAST 30 PRESS RELEASES:

Multiple sclerosis drug may help with poor working memory

The MIT Press releases workshop report on the future of open access publishing and policy

Why substitute sugar with maple syrup?

New study investigates insecticide contamination in Minnesota’s water

The Einstein Foundation Berlin awards €500,000 prize to advance research quality

Mitochondrial encephalopathy caused by a new biallelic repeat expansion

Nanoplastics can impair the effect of antibiotics

Be humble: Pitt studies reveal how to increase perceived trustworthiness of scientists

Promising daily tablet increases growth in children with dwarfism

How 70% of the Mediterranean Sea was lost 5.5 million years ago

Keeping the lights on and the pantry stocked: Ensuring water for energy and food production

Parkinson’s Paradox: When more dopamine means more tremor

Study identifies strategy for AI cost-efficiency in health care settings

NIH-developed AI algorithm successfully matches potential volunteers to clinical trials release

Greg Liu is in his element using chemistry to tackle the plastics problem

Cocoa or green tea could protect you from the negative effects of fatty foods during mental stress - study

A new model to explore the epidermal renewal

Study reveals significant global disparities in cancer care across different countries

Proactively screening diabetics for heart disease does not improve long-term mortality rates or reduce future cardiac events, new study finds

New model can help understand coexistence in nature

National Poll: Some parents need support managing children's anger

Political shadows cast by the Antarctic curtain

Scientists lead study on ‘spray on, wash off’ bandages for painful EB condition

A new discovery about pain signalling may contribute to better treatment of chronic pain

Migrating birds have stowaway passengers: invasive ticks could spread novel diseases around the world

Diabetes drug shows promise in protecting kidneys

Updated model reduces liver transplant disparities for women

Risk of internal bleeding doubles when people on anticoagulants take NSAID painkiller

‘Teen-friendly’ mindfulness therapy aims to help combat depression among teenagers

Innovative risk score accurately calculates which kidney transplant candidates are also at risk for heart attack or stroke, new study finds

[Press-News.org] Video gamers worldwide may be risking irreversible hearing loss and/or tinnitus
Studies suggest game sound levels often near, or exceed, permissible safe limits. Greater public health efforts needed to raise awareness of potential risks, urge researchers