(Press-News.org) Video games that pit players against human-looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers at the University of Connecticut and Wake Forest University.
"The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features," published in the May 2013 issue of Mass Communication and Society, comes as lawmakers and the public are freshly debating the possible risks that violent games may pose to impressionable players.
"It's important to think in terms of risk factors," says Kirstie Farrar, associate professor of communication at UConn and the lead researcher on the study. "The research clearly suggests that, among other risk factors, exposure to violent video games can lead to aggression and other potentially harmful effects."
In the study, 148 participants played the first-person shooter Quake 3 Revolution, in which the gamer battles onscreen opponents whose appearance can range from human-like to completely non-human, such as a giant floating eyeball. Farrar and colleague Rory McGloin, an assistant professor-in-residence, along with Wake Forest professor Marina Krcmar, a former UConn faculty member, then used a series of tests to measure participants' levels of verbal, cognitive, and physical aggression.
Participants who battled what they perceived as human-looking characters in the game were more likely to have aggressive thoughts and words than those who had shot down monstrous nonhuman characters.
"The more human players perceived the aggressive targets to be, the more verbally aggressive they were and the more violent words they generated," the study says. "Although we predicted that less human targets would result in more aggression, players seemed to be more aggressive after perceiving more human targets."
The prospect that fighting human-looking characters can provoke more aggression than unleashing violence against characters with no real-world counterparts could have implications for debates over gaming, especially as video games become more sophisticated and immersive, Farrar says.
"A lot of games are becoming incredibly easy to customize now," she said. "I can upload pictures of myself into a game, for example. Or I can upload pictures of people I don't like."
But the study also notes there was no significant increase in levels of physical aggression after fighting human-looking video game characters, something that suggests social prohibitions against violent acts remain strong.
"There are obvious consequences for physical violence," McGloin says. "But we're much more tolerant as a society of aggressive thoughts, as long as they don't lead to aggressive behavior."
Farrar and McGloin have plans to develop the research, including a study that uses realistic-looking gun-shaped controllers to see if that has any effect on players' aggression. They also want to research more fully whether playing frequently changes how gamers react to violence in video games. In previous work, the researchers found that frequent players of violent video games are more aggressive overall and more attracted to violent games.
As lawmakers in Connecticut and elsewhere contemplate studying the effects of violent games, the researchers say that the more data available, the better.
"We can talk about violent video games and aggression all day, but we need to be careful," McGloin says. "We're not going to find one answer and be able to say, 'This game's good, this game's bad.' It's never going to be that simple."
INFORMATION: END
ITHACA, N.Y. – Little is known about the effect of physical education (PE) on child weight, but a new study from Cornell University finds that increasing the amount of time that elementary schoolchildren spent in gym class reduces the probability of obesity.
The study represents some of the first evidence of a causal effect of PE on youth obesity, and is forthcoming in the Journal of Health Economics.
An early, online version of the study can be viewed at: http://www.sciencedirect.com/science/article/pii/S0167629613000556
The research offers support for the recommendations ...
VIDEO:
This video shows how threads stitched into the fabric can absorb, channel and collect fluids.
Click here for more information.
Waterproof fabrics that whisk away sweat could be the latest application of microfluidic technology developed by bioengineers at the University of California, Davis.
The new fabric works like human skin, forming excess sweat into droplets that drain away by themselves, said inventor Tingrui Pan, professor of biomedical engineering. One ...
WINSTON-SALEM, N.C. – May 20, 2013 – Nearly 20 percent of kidneys that are recovered from deceased donors in the U.S. are refused for transplant due to factors ranging from scarring in small blood vessels of the kidney's filtering units to the organ going too long without blood or oxygen. But, what if instead of being discarded, these organs could be "recycled" to help solve the critical shortage of donor organs?
Researchers at Wake Forest Baptist Medical Center and colleagues, reporting in the journal Biomaterials, found that human kidneys discarded for transplant can ...
CHAPEL HILL, N.C. -- Intensity-modulated radiation therapy has become the most commonly used type of radiation in prostate cancer, but research from the University of North Carolina suggests that the therapy may not be more effective than older, less expensive forms of radiation therapy in patients who have had a prostatectomy.
The comparative effectiveness study, published online May 20 by JAMA Internal Medicine, evaluated the long-term outcomes of prostate cancer patients who received radiation treatments following prostatectomies using conformal radiation therapy (CRT) ...
Amsterdam, NL, 20 May 2013 – While Huntington's disease (HD) is currently incurable, the HD research community anticipates that new disease-modifying therapies in development may slow or minimize disease progression. The success of HD research depends upon the identification of reliable and sensitive biomarkers to track disease and evaluate therapies, and these biomarkers may eventually be used as outcome measures in clinical trials. Biomarkers could be especially helpful to monitor changes during the time prior to diagnosis and appearance of overt symptomatology. Three ...
EAST LANSING, Mich. — Turns out, that old "practice makes perfect" adage may be overblown.
New research led by Michigan State University's Zach Hambrick finds that a copious amount of practice is not enough to explain why people differ in level of skill in two widely studied activities, chess and music.
In other words, it takes more than hard work to become an expert. Hambrick, writing in the research journal Intelligence, said natural talent and other factors likely play a role in mastering a complicated activity.
"Practice is indeed important to reach an elite level ...
Herds of wooly mammoths once shook the earth beneath their feet, sending humans scurrying across the landscape of prehistoric Ohio. But then something much larger shook the Earth itself, and at that point these mega mammals' days were numbered.
Something – global-scale combustion caused by a comet scraping our planet's atmosphere or a meteorite slamming into its surface – scorched the air, melted bedrock and altered the course of Earth's history. Exactly what it was is unclear, but this event jump-started what Kenneth Tankersley, an assistant professor of anthropology ...
In a new business, sometimes the better part of wisdom is knowing when to quit, a new study concludes.
Even though persistence is a key to business success, entrepreneurs might be more successful if they not only knew when to start a business and take risks, but also knew when to abandon it and find something that provides a greater opportunity, researchers said.
It may be human nature to want to make an idea work, but it can also be a poor business decision to stay wedded to an idea if the evidence suggests it's not working as well as another potential opportunity.
"Entrepreneurs ...
Pulsars have a number of unusual qualities. Like zombies, they shine even though they're technically dead, and they rotate rapidly, emitting powerful and regular beams of radiation that are seen as flashes of light, blinking on and off at intervals from seconds to milliseconds. A NASA team has built a first-of-a-kind testbed that simulates these distinctive pulsations.
The pulsar-on-a-table, known as the Goddard X-ray Navigation Laboratory Testbed, was built to test and validate a next-generation X-ray navigation technology to be demonstrated on a dual-use instrument ...
MINNEAPOLIS/ST. PAUL (MAY 20, 2013) – University of Minnesota Medical School researchers from the Masonic Cancer Center, University of Minnesota, in partnership with the University's Brain Tumor Program, have developed a new mouse model of malignant peripheral nerve sheath tumors (MPNST) that allow them to discover new genes and gene pathways driving this type of cancer.
The research was published this week in the journal Nature Genetics.
Utilizing the Sleeping Beauty transposon method, researchers in the lab of David Largaespada, Ph.D., professor in the Medical School ...