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Science 2026-03-04 3 min read

Sparkling Water Beats Plain Water for Staying Sharp During Three-Hour Gaming Sessions

A small crossover study found that carbonated water reduced fatigue, improved executive function test scores, and even cut foul rates in simulated soccer - with no caffeine or sugar involved.

Three hours into a virtual soccer match, something happens to most players. Reaction times slow. Decisions get sloppier. The mental edge that felt sharp in the first hour has blurred into something closer to autopilot. Serious esports competitors know this feeling well, and many manage it the way athletes have always managed fatigue: with caffeine and sugar.

Researchers at the University of Tsukuba wondered whether something with no caffeine, no sugar, and no meaningful caloric content could do anything useful in that situation. Their answer, after a carefully controlled study, is: yes, actually.

The design

Fourteen young adults participated in a randomized crossover study, meaning each person completed the experiment twice - once drinking sparkling water and once drinking plain water - with the order randomized. Each session involved three hours of playing a virtual soccer game. Researchers tracked multiple outcomes continuously: pupil diameter and heart rate throughout the session; subjective fatigue and game enjoyment rated hourly; executive function measured by a flanker task (a test requiring participants to identify the direction of a central arrow while ignoring flanking arrows pointing in the same or different direction); interstitial glucose measured periodically; and salivary cortisol as a stress marker.

The study was funded in part by a contract research grant from Asahi Soft Drinks Co., Ltd., which makes sparkling water products. That funding relationship is worth noting when interpreting the results, though the research was conducted at a Japanese national university and published in Computers in Human Behavior Reports.

What the sparkling water did - and did not do

Compared with plain water, sparkling water produced measurable differences on several fronts. Subjective fatigue was lower. Self-reported enjoyment was higher. Flanker task performance was better, meaning participants made faster and more accurate decisions under the cognitive demands of the test. Pupil constriction was reduced - and separately, greater pupil constriction correlated with slower flanker-task responses, supporting the use of pupil diameter as an easy-to-measure marker of cognitive fatigue.

In the game itself, players drinking sparkling water committed fewer fouls. Offensive and defensive performance metrics, however, showed no significant differences between conditions.

Heart rate, interstitial glucose levels, and cortisol were comparable across both conditions. This matters because it suggests the effect of sparkling water is not operating through metabolic pathways - blood sugar was not higher, stress hormones were not lower - but possibly through a sensory pathway.

The brainstem hypothesis

The researchers' explanation centers on the carbonation sensation. Sparkling water produces a specific prickling sensation in the throat, similar to the sensation produced by caffeine. The hypothesis is that this sensation engages pathways running from the brainstem to the prefrontal cortex - the brain region most responsible for executive control, the kind of high-level decision-making that gets taxed during long cognitive tasks.

This remains a hypothesis. The study cannot directly measure brainstem-to-prefrontal pathway activation. What it can measure is behavior and physiology, and those measurements suggest something real is happening at a sample size of 14, which is the limiting factor here.

What this means in practice - and what it does not mean

Fourteen participants is a small number for a study making any kind of claim about cognitive performance. The crossover design helps - each person serves as their own control - but the sample is young adults from a single Japanese university, likely with similar gaming habits and diets. Whether the effect generalizes to older adults, non-gamers, or people in other contexts is unknown.

What the study does offer is a reasonable signal that carbonated water may support cognitive performance during prolonged sedentary tasks, without any of the health concerns attached to caffeinated energy drinks. For the many people who find plain water boring during long work or gaming sessions, that is a low-risk finding worth knowing about.

Source: Shion Takahashi, Takashi Matsui et al., "Sparkling water consumption mitigates cognitive fatigue during prolonged esports play," Computers in Human Behavior Reports (2026). DOI: 10.1016/j.chbr.2026.100943. University of Tsukuba Institute of Health and Sport Sciences. Funded in part by Asahi Soft Drinks Co., Ltd. Media contact: YAMASHINA Naoko, kohositu@un.tsukuba.ac.jp, 029-853-2066.